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How to improve the initial Deezer experience so the new user feels at home, capturing their tastes with the right level of effort?

Project
Academic / with Deezer
Duration
Two weeks
Team
3 Product Designers :
Lucie, Marina and me
Scope
User Research
Idéation
Prototyping
User Testing
Tools
Figma
Notion
Google Meet
NotebookLM

Context

Deezer is a music streaming platform that offers over 100 million tracks, allowing users to stream music online, create playlists, and share their favorite music.

This project was carried out as part of a Product Design bootcamp at The Design Crew in collaboration with Deezer. The Deezer team asked us to take on a challenge and participate as a jury for the presentation of our solutions. The members involved were:

Victor Cartier

Victor Cartier

Product Designer

Maël Gajcanin

Maël Gajcanin

Product Designer

11M Monthly active users

2007 Founded

180 Countries open

4.5B Streams per month

29% Market share in France

Problem Statement

How to make a new user feel immediately 'at home' on Deezer by capturing their musical tastes quickly and with the right effort level?

Observations and identified problems

The Emotional Context

The Moving Syndrome

Changing streaming platforms is like moving to a new apartment. You leave behind your memories and years of habits (playlists, favorites, recommendations...).

For the user

It's the fear of having to rebuild everything from scratch.

Reality vs The Existing

Today

Most platforms ask you to select 10 artists. This solution exists because it requires little effort from the user.

The problem

This approach is too limiting to capture a musical identity. A musical identity is a complex mix of artists, songs, genres, moments...

The Business Stakes

Everything plays out in the first minutes

For a switcher, the first minutes are decisive. They determine whether a person will stay on Deezer or not.

The right workload

If it's too important, the user abandons. Not enough and the user's tastes are not captured.

Main Objectives

Eliminate the feeling of loss.

Accelerate user knowledge.

Create an immediate "Wahoo" effect.

Project Target

Core Target

  • The GenZ
  • Person who has already experienced switching between music platforms.
  • Deezer, Spotify, Apple Music, Youtube Music users...

Instructions and Constraints

  • Design for native mobile app (iOS) and in dark mode.
  • For the premium paid version.

Research

User panel

Nassim

29 years old
Service : Youtube Music

Marie

29 years old
Service : Spotify

Axelle

27 years old
Service : Spotify

Noémie

26 years old
Service : Spotify

Ugo

25 years old
Service : Apple Music

Research Objectives

Identity

Identify the key components of users' musical identity.

Personalization

Identify what 'feeling at home' genuinely means to the user.

Motivations

Identify the effort users are willing to make to personalize their musical experience.